WooCommerce Stores
In development. Taking enquiries.
- ·Products, variants, tax and shipping are the work. The theme is the easy part and it is not where stores go wrong.
- ·Same honest limit as the rest of this group: no sample a stranger can open yet.
| Becomes live when | A sample store opens with products, tax and shipping rules configured, and a checkout running in test mode. |
| Built with | WordPress · PostgreSQL |
| Delivered by | · refactor-specialist · data-engineer |
| Skills used | web-qualify · wp-build · web-handoff |
What this involves
The theme is the easy part and it is not where stores go wrong. Stores go wrong in the product model, in variants that do not match how the business actually sells, in tax rules for a jurisdiction nobody checked, and in shipping that quotes a number the business cannot honour. That is where the work goes.
The checkout is proven in test mode before a real card is ever presented to it, and the failure paths are tested rather than assumed: a declined card, a duplicate submission, an out-of-stock item added between the cart and the payment. Those are the paths that lose money quietly.
There is no sample store here a stranger can open. The condition for that changing is stated above, and it includes the tax and shipping configuration, because a demonstration store with one product and no tax rules proves nothing about the part that is hard.
How the work runs
1. Discovery
We agree what the project has to achieve, what it must not break, and how we will both know it worked, before any code is written.
2. Build
The work is built with an AI agent as the working partner and a human reviewing every change before it lands. You get commits you can read rather than a status update.
3. Review
You review running software at each milestone, not a screenshot of it, and the next milestone absorbs what you send back.
4. Launch
We deploy to production with checks in the pipeline and alerting that reaches a human, and you hold the repository and the infrastructure accounts.
Questions people actually ask
What usually goes wrong in a store build?
The product model. Variants that do not match how the business really sells, options that should have been separate products, and stock rules that were never written down. Those are discovered at launch, when they are expensive, unless they are the first conversation.
How is payment handled safely?
By keeping card details out of the site entirely and letting the payment provider handle them, then testing the failure paths rather than only the happy one: declined cards, duplicate submissions, and stock that ran out between the cart and the payment.
Why is there nothing to look at?
No sample store has been published yet. When one is, it will carry products, tax and shipping rules and a checkout in test mode, because a store sample without those does not demonstrate the part of the work that is difficult.